2 player


For this assignment, I needed to make gameplay that required two players. I decided to make a small open world for both players to explore in order to find switches. There are four doors blocking the exit, and each one has two switches, leading to a total of eight switches to find. However, one of each switch can only be activated by player one, and the other by player two, and both must be held down at the same time to open the door. This encourages the two players to split up to explore the world together, and communicate their findings to each other to determine which player needs to be in what position at what time. To get to these switches, each player will have to face tight platforming, visual trickery, and skilled precision. 

Solution: The player 1 switch for the first door is located just somewhere on the floor. The player 2 switch for the first door is atop a short stack of blocks. The player 1 switch for the second door lies at the end of a series of moving floating platforms. The player 2 switch for the second door is on the roof of the dark house, which can be reached via some sloped on the side of the building. The player 1 switch for the third door is at the end of a series of bouncy walls and platforms that softly shake the controller with each bounce. The player 2 switch for the third door requires maneuvering atop a big moving flying platform to avoid bumper balls that shake the controller harshly when hit. The player 1 switch for the fourth door rests at the top of the inside of the dark house, where the platforms use various moving lights from a lighting profile pack from the Unreal Engine Marketplace. The player 2 switch for the fourth door perches on the end of a series of cones that need to be platformed and tight rope walked across, with each jump and step shaking the screen.

Light Profile Pack: https://www.unrealengine.com/marketplace/en-US/product/ies-light-profile-pack

Source Code: https://github.com/SaeedSabke/SaeedSabkeGameDesign3Fall2024/commit/884cb5d03b220...

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