Assets Added
Outdoor Level » Devlog
I used the Grass layer function to add multicolored flowers to cover the dirt. I painted a plain layer to make the mines and river floors flowerless. Then, I used the foliage tool to paint underwater plants on the river floors. Finally, I applied a water texture to cubes and planes and placed them over the river paths to make the player look like they're underwater. Sometime soon, I will add objects to the level, such as a wooded roof for the mines and a house atop the hills.
Assets packages used:
- Northeastern US Plants and Ecosystems in Environments
- Southeastern US Plants and Ecosystems in Environments
- Water Planes
- Some Dirt Texture from Quixel Bridge
Assets used:
- American Beech
- Black Cherry
- Dahoon Holly
- Dog Wood
- Eastern Hemlock
- Hooded Pitcher
- Long Leaf Pine
- Pond Cypress
- Red Maple
- Red Oak
- Reindeer Moss
- Sabal Palm
- Sand Live Oak
- Service Berry
- Tulip Tree
- Water Lily
- White Oak
- Lake Water
- Some Dirt Texture from Quixel Bridge
Get Outdoor Level
Outdoor Level
The outdoor level for Game Design 1 class.
Status | Released |
Author | Saeed Sabke |
Genre | Adventure |
Tags | wsu |
More posts
- PostmortemDec 08, 2022
- First DevlogOct 31, 2022
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