Lights and Materials


I downloaded some textures from textures.com, and sorted all of the downloads in Unreal under the file "Textures". The textures in question were concrete, grass, brick wall, dirt, and tiles. Then, I made materials out of the downloads, plugged the downloads to the corresponding nodes in the material blueprints, and sorted all of the materials under the file "Materials". I applied a texture coordinate node to each material's normal node, so that I can tile the materials so they don't stretch on the shapes I apply them to. I found that 30 by 30 worked for the floors, while 10 by 10 worked for the walls and stairs. As for the lights, I altered the sunlight to give a sunset appearance, then made a cave to show off lights in dark areas. In the cave where the player starts, there is a point light of 6,500 temperature. By the stairs on the concrete side, there is a spot light of 12,000 temperature. By the stairs on the grass side, there is a rect light of 1,700 temperature.

Files

FirstFive.uproject 227 bytes
Sep 12, 2022

Get Class Assignment Game 1

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