Nightmare Castle Layout


I have designed the maze in Nightmare Castle in a way that makes navigating it intuitive yet tricky. The maze is designed to be mostly symmetrical, with local symmetries throughout. This can make it easy to tell where to go forward, but also make it tricky to figure out which side you are on.  I also added distinct barriers in order to keep the player along the path, and also to keep them claustrophobic. There's unique landmarks that change when interacted with to help the player decipher where they've already been. These also add to the spooky atmosphere.

Get Class Assignment Game 1

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